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Star Wolves 3 Motherships

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1 Derelict Mothership core 2 Modules 2.1 Bow Shield Module 2.2 Bow Sensor Mast 2.3 Front Right Small Gun Pod 2.4 Mid Right Medium Gun Pod 2.5 Rear Left Engine Gun Pod 2.6 Front Left Medium Gun Pod 3 Change History Shown to the right without modules attached. The Derelict Mothership will spawn with 6uniquemodules: Bow Shield Module Bow Sensor Mast Front Right Small Gun Pod Mid Right Medium Gun. Star Wolves 3: Civil War is a sequel to the popular real time strategy with RPG elements. Original large-scale scenario, closely tied with the first part of intergalactic epic helps the player influence the ongoing events and foreordain one of many endings. Star Wolves 3: Expansion Mod (also known as SW3EXP) is a mod for Star Wolves 3: Civil War, created by SILENTGATE and following Groups and People: xBow Software, Elite Games Team(elite-games.ru), StarRover Team(starrover.ru), Goblin Wizard(1C Forum Mod Developer), Nanaki(1C Forum Mod Developer), Trucidation(1C Forum Mod Developer), Valvid(StarRover Developer) and also Michael Moon(StarRover. Even the Motherships in the sequels have their own portraits. Cool Starship: The Star Wolf. It's bigger and potentially better-armed than most of the vessels the Star Wolves fight, and using it as a gunship is a pretty good tactic for players who are concerned about sending it in ahead of the fighters. Star Wolves 3: Civil War (marketed outside of Russia as Star Wolves 2. Eventually, the player will be able to obtain other types of motherships. These occasions happen to be the main gameplay.

Star Wolves 3 Motherships
Here is the complete listing. There may be some missing data, but not much..
Tug>
Heavy Transport>
Mastiff - Your first real mothership.
Astarte - Optional, but highly recommended. Same as Mastiff except with the weapons rearranged and much higher health/shields.
At this point, you can go in three directions.. Basically, when you are given the choice of going to the MSF Base, the Mercenary Base, and the Triad base, determines which mothership you will get.
Mercenary Base> Star Wolf - 5000 HP, 1000 Shields, 1 Heavy Gun, 4 Turrets, 4 Systems
Triad Base> Rhino - 5000 HP, 1000 Shields, 2 Heavy gun, 4 Turret, 4 System
MSF Base> Lion MK2 Prototype - 10000 HP, 4000 Shields, 2 Heavy Gun, 4 Turret, 4 System
Failure to complete any mission in these three mission lines results in you having to go to Alex, where you will than eventually get the Manticore -
Manticore> 10000 HP, 5000 Shields, 2 Heavy Gun, 4 Turret, 4 System
However, the MSF Base line has multiple mothership changes. After rescuing your ally, when given the option to side with Viper, or side with Admiral Trump, if you side with Admiral Trump, Viper takes your Lion cruiser (make sure everybody but Viper is launched, or if you are feeling like a bastard, launch Viper in one of those crappy excaliburs rotting in your cargo hold, with no weapons or shields). You are than required to defend your new mothership from your old mothership. Make sure you are armed with something that can bring down capital ships quickly, as you have to defeat Viper's cruiser before it turns your new home into scrap metal.
Supply Ship FSS-2t12> 5000 HP, 1000 Shields, 2 Heavy Gun, 4 Turret, 4 System
(Like the Rhino and Star Wolf, its basically another Star Wolf derived ship)
After that, you than have to make it to Trump's shipyard, where you have to defend the shipyard. After successfully defending it, you get your brand spankin new mothership (and a new pilot to replace Viper).
Lion MK2 Mass Production> 12000 HP, 4500 Shields, 2 Heavy Gun, 4 Turret, 4 System
The great thing about this mission line is that, after acquiring your second Lion MK2 from Trump, you can effectively do whatever you wish (Free play) and than complete the final mission at your leisure.
Star Wolves
Developer(s)X-bow Software
Publisher(s)1C Company
Director(s)Aleksey Kozyrev
Designer(s)Dmitry Gulin
Programmer(s)Sergey Semenov
Writer(s)Dmitry Gulin
Aleksey Kozyrev
Paul Kondrashov
Max Bodrikov
Composer(s)Max Kachanoff
Artem Kolpakov
Platform(s)Microsoft Windows
ReleaseRetail
GamersGate[1]
  • WW: 2006
Genre(s)Real-time tactics
RPG
Space simulation
Mode(s)Single-player

Star Wolves (Russian: Звездные волки) is a real-time, futuristic video game developed by Russian video game developer X-bow Software combining role-playing and real-time tactics gameplay. It was first published in 2004 in Russia by 1C Company, and later in 2005 and 2006 in other parts of Europe and North America, respectively. A sequel, Star Wolves 2, was published in Russia in 2006 and in North America in 2007. Star Wolves 2: Civil War is the latest game in the series (in EU and NA regions it is known as Star Wolves 3: Civil War).

Gameplay[edit]

Motherships

The game features a mix of role-playing and tactical elements,[2] and is centered around controlling a mothership and small armada of fighter craft in real-time using the mouse in a manner very similar to Homeworld. Windows 7 ultimate 64 bit serial key free download. Ships are piloted by characters whose skills advance as the game progresses. The player is able to select from a number of skill specializations for each character, making each character unique.[2] Players can likewise customize each ship's armament and purchase new equipment on the open and black markets. At various times in the game, new characters will join the player's party so that the team becomes larger and more diverse.

Plot[edit]

The game is set in the future after mankind has journeyed into outer space and formed an interstellar empire. During the course of the game the Empire becomes threatened by an alien species as well as the huge mega-corporations that have grown to control more and more of people's lives. The player is tasked with forming a rag-tag band of mercenaries to take on missions for the various factions, as well playing his or her own hand in humanity's destiny.

Motherships
Here is the complete listing. There may be some missing data, but not much..
Tug>
Heavy Transport>
Mastiff - Your first real mothership.
Astarte - Optional, but highly recommended. Same as Mastiff except with the weapons rearranged and much higher health/shields.
At this point, you can go in three directions.. Basically, when you are given the choice of going to the MSF Base, the Mercenary Base, and the Triad base, determines which mothership you will get.
Mercenary Base> Star Wolf - 5000 HP, 1000 Shields, 1 Heavy Gun, 4 Turrets, 4 Systems
Triad Base> Rhino - 5000 HP, 1000 Shields, 2 Heavy gun, 4 Turret, 4 System
MSF Base> Lion MK2 Prototype - 10000 HP, 4000 Shields, 2 Heavy Gun, 4 Turret, 4 System
Failure to complete any mission in these three mission lines results in you having to go to Alex, where you will than eventually get the Manticore -
Manticore> 10000 HP, 5000 Shields, 2 Heavy Gun, 4 Turret, 4 System
However, the MSF Base line has multiple mothership changes. After rescuing your ally, when given the option to side with Viper, or side with Admiral Trump, if you side with Admiral Trump, Viper takes your Lion cruiser (make sure everybody but Viper is launched, or if you are feeling like a bastard, launch Viper in one of those crappy excaliburs rotting in your cargo hold, with no weapons or shields). You are than required to defend your new mothership from your old mothership. Make sure you are armed with something that can bring down capital ships quickly, as you have to defeat Viper's cruiser before it turns your new home into scrap metal.
Supply Ship FSS-2t12> 5000 HP, 1000 Shields, 2 Heavy Gun, 4 Turret, 4 System
(Like the Rhino and Star Wolf, its basically another Star Wolf derived ship)
After that, you than have to make it to Trump's shipyard, where you have to defend the shipyard. After successfully defending it, you get your brand spankin new mothership (and a new pilot to replace Viper).
Lion MK2 Mass Production> 12000 HP, 4500 Shields, 2 Heavy Gun, 4 Turret, 4 System
The great thing about this mission line is that, after acquiring your second Lion MK2 from Trump, you can effectively do whatever you wish (Free play) and than complete the final mission at your leisure.
Star Wolves
Developer(s)X-bow Software
Publisher(s)1C Company
Director(s)Aleksey Kozyrev
Designer(s)Dmitry Gulin
Programmer(s)Sergey Semenov
Writer(s)Dmitry Gulin
Aleksey Kozyrev
Paul Kondrashov
Max Bodrikov
Composer(s)Max Kachanoff
Artem Kolpakov
Platform(s)Microsoft Windows
ReleaseRetail
GamersGate[1]
  • WW: 2006
Genre(s)Real-time tactics
RPG
Space simulation
Mode(s)Single-player

Star Wolves (Russian: Звездные волки) is a real-time, futuristic video game developed by Russian video game developer X-bow Software combining role-playing and real-time tactics gameplay. It was first published in 2004 in Russia by 1C Company, and later in 2005 and 2006 in other parts of Europe and North America, respectively. A sequel, Star Wolves 2, was published in Russia in 2006 and in North America in 2007. Star Wolves 2: Civil War is the latest game in the series (in EU and NA regions it is known as Star Wolves 3: Civil War).

Gameplay[edit]

The game features a mix of role-playing and tactical elements,[2] and is centered around controlling a mothership and small armada of fighter craft in real-time using the mouse in a manner very similar to Homeworld. Windows 7 ultimate 64 bit serial key free download. Ships are piloted by characters whose skills advance as the game progresses. The player is able to select from a number of skill specializations for each character, making each character unique.[2] Players can likewise customize each ship's armament and purchase new equipment on the open and black markets. At various times in the game, new characters will join the player's party so that the team becomes larger and more diverse.

Plot[edit]

The game is set in the future after mankind has journeyed into outer space and formed an interstellar empire. During the course of the game the Empire becomes threatened by an alien species as well as the huge mega-corporations that have grown to control more and more of people's lives. The player is tasked with forming a rag-tag band of mercenaries to take on missions for the various factions, as well playing his or her own hand in humanity's destiny.

Development[edit]

The game was originally envisioned as a turn-based successor to Homeworld, but continued development saw an increased focus on characters and the addition of the 'Smart Pause' feature found in such games as Baldur's Gate.[2]

Reception[edit]

Star Wolves' Metacritic score and MobyRank (two composite scores of professional video game reviews) are 61 and 73 as of January, 2009.[3][4]

References[edit]

  1. ^'Six New Games Available Now via Gamersgate.net'. GamersHell. December 2, 2006. Retrieved 2008-10-25.
  2. ^ abcJonric (January 31, 2005). 'Star Wolves Interview'. RPG Vault. Archived from the original on July 28, 2011. Retrieved 2008-10-25.
  3. ^'Star Wolves (pc: 2005): Reviews'. Metacritic. Retrieved 2008-10-26.
  4. ^'Star Wolves for Windows - MobyGames'. MobyGames. Retrieved 2008-10-26.

Any Other Motherships? :: Star Wolves 3: Civil War General ..

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